using System;
using UnityEngine;

[Serializable]
public class DrivingEventInfo
{
	public float time;

	public float distance;

	public CarBehavior vehicle;

	public bool loop;

	public DrivingEventInfo(float distance, CarBehavior vehicle, bool loop)
	{
		time = Time.unscaledTime;
		this.distance = distance;
		this.vehicle = vehicle;
		this.loop = loop;
	}
}
